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==Stratégie==
 
==Stratégie==
 
* A cause de ses deux seuls conteneurs de pièces, le Keeper peut facilement mourir face à des ennemis tirant vite, et les [[Salle du Diable|Pactes avec le Diable]] coûtant deux cœurs le tuent. Comme tous les cœurs se transforment en mouches bleues, les cœurs d'âme/cœurs noirs ne peuvent pas être trouvés pour protéger la santé du Keeper.
 
* A cause de ses deux seuls conteneurs de pièces, le Keeper peut facilement mourir face à des ennemis tirant vite, et les [[Salle du Diable|Pactes avec le Diable]] coûtant deux cœurs le tuent. Comme tous les cœurs se transforment en mouches bleues, les cœurs d'âme/cœurs noirs ne peuvent pas être trouvés pour protéger la santé du Keeper.
* Si l'on possède une [[Cartes et Runes|carte Strength]], il est possible d'obtenir un pacte achieved by instantly popping the card while Keeper is still holding up the devil deal item.
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* Si l'on possède une [[Cartes et Runes|carte Strength]], il est possible d'obtenir un [[Salle du Diable|Pacte avec le Diable]] coutant deux coeurs en utilisant instantanément la carte après avoir pris l'objet.
 
* Leaving a few coins on the ground when clearing a floor makes Keeper able to heal himself in the case where he would take a hit from an enemy.
 
* Leaving a few coins on the ground when clearing a floor makes Keeper able to heal himself in the case where he would take a hit from an enemy.
 
* In [[Greed Mode]], as coins spawns during waves, Keeper can easily heal himself during each wave by leaving some coins on the ground, even if this will decrease the amount of coins he will be able to collect and spend in the Shop. [[Ultra Greed]] attacks make the player lose coins when damaged, which means that Keeper can heal himself as long as he possesses coins.
 
* In [[Greed Mode]], as coins spawns during waves, Keeper can easily heal himself during each wave by leaving some coins on the ground, even if this will decrease the amount of coins he will be able to collect and spend in the Shop. [[Ultra Greed]] attacks make the player lose coins when damaged, which means that Keeper can heal himself as long as he possesses coins.

Version du 14 mars 2017 à 10:14

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Disambig Cet article est à propos du personnage jouable. Pour le monstre, voir Hanger.

Modèle:CharacterTable Le Keeper est un Personnage secret ajouté dans l'expansion The Binding of Isaac: Afterbirth.

Le Keeper est débloquable en donnant 1000 pièces à la Machine de Greed, et débute avec triple shot et 1 bombe.

Le Keeper est unique comparé aux autres personnages, en effet il débute avec deux pièces en guise de vie, il en perd une a chaque fois qu'il prend des dégâts , et se soigne pour chaque pièce qu'il récupère. Tout les types de Cœurs deviennent des Mouches bleues, et il ne peut pas avoir plus de 2 conteneurs de cœur si Keeper perd de la vie jusqu'a tomber a 1 coeur (Pacte avec le diable, Health Down...) n'importe quel HP Up augmentera sa vie à deux pièces de santé.

Unlockable items

Notes

  • Les demi-cœurs rouges sont transformés en une mouche bleue, les cœurs rouges complets sont transformés en deux mouches bleues, les cœurs d'âme sont transformés en trois mouches bleues, les cœurs noirs sont transformés en quatre mouches bleues, et les cœurs éternels sont transformés en cinq mouches bleues.
  • Chaque fois que le Keeper utilise une pièce pour se soigner, cette pièce est consumée et n'est pas ajoutée au montant de pièce.
    • Utiliser une Nickel pour se soigner donne 4 pièces au Keeper.
    • Utiliser une Dime pour se soigner donne 9 pièces au Keeper.
    • La carte 2 Of Diamonds peut soigner le Keeper au prix d'une pièce.
    • Counterfeit Penny permet au Keeper d'obtenir la valeur totale d'une pièce en se soignant.
  • Les conteneurs de pièces du Keeper compte comme des conteneurs de cœurs rouges, donc tous les dégâts pris dans un étage vont directement baisser les chances qu'une Salle du Diable/Salle de l'Ange s'ouvre.
  • Si le Keeper n'a qu'un conteneur de pièce, utiliser la carte XI - Strength donnera au Keeper an additional health coin that does not disappear upon leaving the room.
  • La machine de donation de sang donne 1 ou deux pièces au Keeper par utilisation.
  • IV Bag donne 0 ou 1 pièce au Keeper par utilisation.
  • Prendre le Dead Cat réduira la santé du Keeper à une pièce.
  • Mourir avec le Guppy's Collar et être ressusciter avec mettra la santé du Keeper à la moitié d'un cœur d'âme.
  • Malgré le fait de commencer avec un tir triple, le Keeper ne commence pas avec The Inner Eye. A cause de cela, l'objet a une chance d'apparaître dans les Salles du Trésor. Le prendre fera que le Keeper tirera 6 larmes en tout, avec une cadence de tir plus faible.

Stratégie

  • A cause de ses deux seuls conteneurs de pièces, le Keeper peut facilement mourir face à des ennemis tirant vite, et les Pactes avec le Diable coûtant deux cœurs le tuent. Comme tous les cœurs se transforment en mouches bleues, les cœurs d'âme/cœurs noirs ne peuvent pas être trouvés pour protéger la santé du Keeper.
  • Si l'on possède une carte Strength, il est possible d'obtenir un Pacte avec le Diable coutant deux coeurs en utilisant instantanément la carte après avoir pris l'objet.
  • Leaving a few coins on the ground when clearing a floor makes Keeper able to heal himself in the case where he would take a hit from an enemy.
  • In Greed Mode, as coins spawns during waves, Keeper can easily heal himself during each wave by leaving some coins on the ground, even if this will decrease the amount of coins he will be able to collect and spend in the Shop. Ultra Greed attacks make the player lose coins when damaged, which means that Keeper can heal himself as long as he possesses coins.
  • It is also possible to take a 2 Red Heart Devil Deal by using Judas' Tongue or a Strength Card right after paying for the item. This would leave Keeper at 1 health coin, which is quite risky as he would be one hit away from death.
  • As Keeper starts with triple shot, his tear rate is quite low, and this can be troublesome against fast enemies or too many enemies. Finding Tears Up items/Pills in the early floors will be really useful to clear rooms. Items/trinkets increasing the tears hitbox are also useful as enemies can be hit by two or three tears more easily.
  • Curse Rooms are very risky to enter as Keeper. Entering it though the door will leave you at one Health, which means if you don't find any coins there, it will end your run. Even with the Wooden Nickel unlocked, it's not guaranteed that you will leave the Curse Room alive. In addition, pills should be used outside of the Curse Room because using an "Addicted!" pill will kill you when you try to leave the room.
    • However, it is possible to enter the Curse Room and remain on full health! This is achieved with a coin in the room right next to the Curse Room's door, most easily achieved with Wooden Nickel. The player can then walk into the Curse Room doorframe to take damage, quickly pick up the coin and heal, then walk through the door into the Curse Room while invincibility is still active.
  • Sacrifice rooms can be useful to spend coins on for a chance to get a chest.
  • Pills can be risky to use as the Keeper since many have adverse effects and these adverse effects can quickly ruin a run should they happen. Picking up PHD is recommended before trying any pills.
  • Hold onto your Joker cards: you will probably be given an item that increases health at some point in your run, before taking it use your Joker to see if any one heart devil deals are available.
  • Co-op babies can be used to exploit Blood Donation Machines and Devil Beggars because babies still spawn with a whole heart while Keeper always has a full coin; thus, the baby's health can be replenished by spawning/respawning.
    • Doesn't work in Chapter 4 and beyond unless Keeper has The Wafer.

Wooden Nickel

After beating Cathedral with Keeper, he will start with Wooden Nickel, giving Keeper a source of potential free money.

  • It's usually a good idea to use the Wooden Nickel right after entering a room, because that way, a coin dropped will also work as emergency healing.
  • The Battery, 9 Volt, Charged Baby and Car Battery help to further increase the amount of coins produced. Having Habit will recharge the Wooden Nickel whenever you're hit, allowing Keeper to potentially sustain itself endlessly, as long as the Nickel pays out.

Shops

After beating Sheol with Keeper, he will start with Store Key, giving Keeper free access to Shops.

The following shop items are particularly useful for Keeper:

  • Hive Mind: Enhances the many Blue Flies Keeper will naturally produce.
  • BFFS!: Any Orbital Familiars are important to protect Keeper's low health, so increasing their size always is good.
  • Piggy Bank: Drops 0-1 coins with Keeper instead of 1-2, but still provides increased survivability.
  • Mom's Box: Can drop Swallowed Penny, and makes Swallowed Penny drop two coins instead of one, resulting in infinite money.
  • Any Battery type items; see Keeper#Wooden Nickel
  • Sharp Plug takes only one HP on use.

Good Items

  • Swallowed Penny is very powerful as Keeper will always be able to heal himself after taking a hit. However, invincibility after taking damage does not last long enough to pick up the money without risk of death. This can also grant unlimited money, since this will sometimes drop a nickel or a dime.
    • If Keeper takes damage from entering a Curse Room, the coin will be dropped on the outside and can't be used to heal before leaving.
      • However, if one quickly enters, exits to collect the coin, and the re-enters the room before the invulnerability period ends, the Swallowed Penny allows the Curse Room to be traversed with no net loss in life.
  • Head Of The Keeper is very useful since enemies will drop coins when hit, which will help Keeper stay alive.
  • Piggy Bank works differently with Keeper and doesn't drop coins every time he takes damage.
  • Pyromaniac is great with Keeper too, because now you can also heal yourself with all explosions. Combine this with a good bomb item like Kamikaze!, Dr. Fetus, Epic Fetus, Ipecac and you'll be almost immortal.
  • Since every heart is changed into flies, items that give extra Heart drops like Gimpy, The Virus, Old Bandage, Fanny Pack, Bloody Penny, Serpent's Kiss, Little Chad or The Relic become great sources to generate flies. Having Hive Mind also helps Keeper deal extra damage to enemies.
  • Holy Mantle allows Keeper to enter and leave Curse Rooms with less risk.
  • Flight is useful in general, and it also lets Keeper enter Curse Rooms with less risk.
  • Because of Keeper's slow rate of fire, any Tears Up items are a boon to him. His tears stat can be raised higher than the normal Inner Eye cap with enough Tears Up. This is because his low Tears stat is actually separate from his triple shot effect, allowing him to hit the standard Tears levels while having triple shots.
  • Dead Cat and 1up! will allow Keeper to trade all of his health coins in devil deals, reviving him with 1 health coin for Dead Cat and 0 health coins and 1/2 soul heart for 1up. Keeper can later regain lost health coins with health up items.
  • Missing Page 2 will activate every time Keeper takes damage, making it an effective replacement to The Negative's The Necronomicon effect.
  • The Inner Eye/Mutant Spider cause Keeper's fire rate to drop considerably, but he shoots 6/7 tears in an arc, allowing for greater damage output.
  • Blind Rage has good synergy with money-dropping items. Since coins need to complete its animation before you can collect it, the extra invincibility frames gives you a bigger window of opportunity to pick them up.
  • Placenta regeneration effect affects the health coins just like regular red hearts and will allow Keeper to regenerate 1 health coin every minute. As Keeper does not benefit from items that trigger at half a red heart, this item has no downsides.
  • Both Leech and Yum Heart will heal Keeper.
  • Tech X synergizes well with Keeper's triple shot.

Bad Items

  • Health Ups are useless when Keeper has 2 health coins. However, if a Devil Room opens while the Boss Room item is a Health Up, the player can pay for a 1 Red Heart Devil Deal and then get the Health Up to get back to full health. A XI - Strength card can also be used to get back to two health coins, as the health bonus from the card is permanent for Keeper.
  • Devil Deals requiring 2 Red Hearts cannot be taken unless Keeper has a resurrection item, Credit Card, Diplopia, Strength Card or Judas' Tongue.
  • The Polaroid, The Negative or Whore Of Babylon cannot be triggered by Keeper, since he can't have half a heart of health. An exception is after being revived by Guppy's Collar, which is presumably a bug.
  • Empty Vessel does not work with Keeper as health coins count as red heart containers.
  • The Wafer is actively harmful to Keeper, because it reduces his invincibility frames on hit to half-heart damage without halving the damage taken.
  • Immaculate Conception will not provide Keeper with any familiars, as all heart pickups turn into flies.
  • Taking Abaddon will instantly kill Keeper, since it takes away all red health and Keeper cannot make use of the Black Hearts given. Amusingly, it will spawn a lot of flies in the process.
  • Guppy's Paw will remove a health coin and spawn 9 blue flies. Removing all health coins with Guppy's Paw will not kill Keeper immediately, but he will die upon picking up an item.
  • It is not recommended to take Bum Friend or Bumbo as they will pick up coins off the ground that could have been used as health.
  • Monstro's Lung will take a dangerously long time to charge.

Trivia

  • Keeper was publicly revealed to players through an alternate reality game created by the developers, however, files alluding to Keeper's existence already were found after the initial release of Afterbirth. With the conclusion of the ARG, a patch was released to fully add Keeper to the game as a playable character.
  • In the games files, there is a character called "Old Man Keeper", which was most likely meant to be the 2nd Afterbirth character instead of Keeper. However, he was replaced with this Keeper. This sprite was later used for April Fool's Day 2016, as Keeper's sprite was changed to this sprite for the day.
  • Keeper having two coins instead of hearts for health is likely a reference to the tradition in northern Mediterranean cultures, particularly Greek and Roman cultures, where one would place a coin over each eye of the deceased to pay Charon the ferryman to cross the river Styx. This fits in with Keeper's corpse-like appearance.


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